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Facebook and Zynga agree to new terms, create potential for official Facebook...

Facebook and Zynga have worked out a new set of terms in their partnership, enabling both parties to make and promote their own games. Before the alteration, Zynga was required to use Facebook's...

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'Casual content' might account for only a small part of gaming industry's...

Monetisation of online games has been a hot topic for the past few years, fueled by the rise of the free-to-play business model and the undeniable accessibility of mobile gaming. At the Digital Game...

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Neverwinter Days: Money and knowledge

If you've been following Neverwinter's development closely and combing the internet for every scrap of information about it, chances are that this week's column isn't for you. But if Cryptic's newest...

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Report: Customer retention is a major factor for the App Store

Yes, the conclusion of this report might be a little obvious to anyone who's been following the App Store closely, but it's true: Flurry's latest writeup of App Store stats suggests that keeping users...

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MMO Family: First Impressions of World of Trinketz

I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was...

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Burstly restructures, now offers three services for code-to-ship functionality

Burstly acquired the beta testing service TestFlight just a few months ago, and TestFlight released a mobile analytics service called FlightPath soon after that. Now, Burstly has announced that it is...

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Wargaming.net removing 'pay-to-win' options from current and upcoming games

Spend any time in a comment section or forum thread pertaining to World of Tanks and you'll inevitably find accusations of pay-to-win monetization. Wargaming.net has apparently heard the discontented...

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Ultima Forever reduces most freemium prices after Canadian beta

Ultima Forever, being made by EA for iOS platforms, has received some major tweaks to its freemium currency prices. The RPG has been available in Canada as a beta for a while now, and producer Carrie...

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Massively Exclusive: Red 5 talks pay-to-win and Firefall's open beta

If you haven't yet noticed, Red 5's open-world, MMOFPS, action-adventure, jet-boot-featuring Firefall is now in open beta. The sci-fi shooter saw an extended closed beta period marked by major...

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RIFT's Ffinch on monetization and playing incognito

RIFT senior design director Simon Ffinch spoke to PCGamesN about the fantasy title's free-to-play conversion recently. Ffinch said the switch has "been amazing," and he also offers a few quotables...

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Black Gold Online's payment model will make your head hurt

Black Gold Online's payment model might well be one of the most convoluted and bizarre plans ever instituted in an MMO -- and it's coming soon to the North American continent. Identical to the model...

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Black Gold Online changes business model for NA

When Black Gold Online's monetization model was introduced, you could say that it caused a bit of a stir. A very big stir of unhappy once-potential players. Now, Snail Games has attempted to quell the...

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Lost Continent: On the 'failure' of ArcheAge

This week's rumored XLGAMES restructuring brought with it a predictable cascade of "fail" catcalls from pundits and commenters who never climbed on board the ArcheAge hype train to begin with. Leaving...

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The Daily Grind: Do you play MMOs without spending money?

Yesterday, Massively's Beau Hindman pointed me to a Touch Arcade article that explains to readers how to spend as little real money in The Simpsons: Tapped Out as possible. I know, I know; it's not an...

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Norrathian Notebook: What EQN Landmark's business plan says about you

As surely expected by all involved, EverQuest Next Landmark's proposed business plan ruffled a few feathers. After all, it's a given that you can't please everyone. And also just as expected, some...

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John Smedley discusses H1Z1 monetization

Player characters in H1Z1 won't be concerned with money, seeing as how they'll be busy trying to fortify themselves against hordes of shambling zombies. Sony Online Entertainment, however, does indeed...

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Stick and Rudder: How Star Citizen is turning the game industry on its ear

When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the...

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New Minecraft EULA exceptions drafted to clarify monetization

The fact that Minecraft users can run their own servers has always been a bit of a double-edged sword - a blocky, low-res sword yes, but one sharp on both sides nonetheless. Players can do just about...

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Pathfinder early access starts September 15, cash shop structures revealed

GoblinWorks has posted some "major announcements" on its Pathfinder Online website. They include the start date for early enrollment (September 15th) as well as tweaks to early enrollment packages and...

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Facebook isn't planning to monetize Whatsapp just yet

Whatsapp has always had a pretty low-key business model: your first year on the service is free, and every year beyond that'll cost you a whopping $1. Now that the ink is dry on its $22ish billion...

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John Smedley praises free-to-play on consoles [Updated]

Sony Online Entertainment president John Smedley knows a thing or two about running free-to-play MMOs on consoles. The studio already has DC Universe Online as a free-to-play title on PlayStation 4,...

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Microsoft Studios lays out Let's Play monetization rules

Microsoft Studios has outlined a revised ruleset for players looking to monetize footage from Microsoft-published games on video-sharing sites, granting permission to Let's Players and Twitch...

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Medium is working on paying its contributors

Getting paid to write is hard, a situation that's not helped by so many places asking you to work for free. Medium CEO Ev Williams has let slip that he's working on a way for his service to enable...

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Get ready for more ads in Facebook's Instant Articles

As part of its Journalism Project, Facebook has revealed that it will allow publishers to place more ads in Instant Articles. That will allow sites like the Washington Post and New York Times to eke a...

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YouTube clarifies how much cash its creators can make

A lot of creators rely on YouTube to make a living, but despite recent efforts to improve, the Google-owned site still takes videos down for no good reason. On top of that, mismatching ads to...

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