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TGS undermonetized, but so what?

Filed under: Culture, TGS, Business Advertising's omnipresence in Tokyo is so complete and thorough that we only take notice when it's missing. Like air, you only notice it when it's gone. It's...

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Moore talks digital distribution; disc-based business model 'a burning platform'

EA Sports head honcho Peter Moore is all about digital distribution. During a panel on monetization at the PLAY Berkley Digital Media Conference this past weekend (as reported by IGN), Moore extolled...

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Activision pursuing 'online monetization models' for Call of Duty franchise

For quite some time now, Activision execs have been hinting at the idea of MMO monetization being implemented in games other than Blizzard's behemoth World of Warcraft. Speaking at the BMO Capital...

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Report: EA planning premium, pre-launch DLC for retail games at $10 - $15...

During a recent visit to EA's offices, Wedbush Securities' Michael Pachter (and other analysts) got what he calls a "candid" view of the future for the publisher. Among the many glowing things that...

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Gabe Newell on monetization before game design (spoiler: it stinks!)

Valve Software's upcoming "Action RTS," Dota 2 doesn't have a business model just yet. Valve co-founder and president Gabe Newell says he hasn't even begun thinking about the pricing model. "The...

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Rumor: Microsoft 'to further monetize' Xbox Live this holiday

Microsoft will implement another way to take your money through Xbox Live this holiday season, according to a description on group product planner Praveen Rutnam's LinkedIn profile. It reads:...

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YouTube hiring for next-gen console app integration [update]

YouTube is padding its ranks with next-gen gaming console programmers, looking to "build the next generation game-console-based TV experience with YouTube video content," a Google Jobs listing found...

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Facebook and Zynga agree to new terms, create potential for official Facebook...

Facebook and Zynga have worked out a new set of terms in their partnership, according to Reuters, that both leave Zynga responsible for following more of Facebook's rules, but also leave the two...

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Ultima Forever reduces most freemium prices after Canadian beta

Ultima Forever, being made by EA for iOS platforms, has received some major tweaks to its freemium currency prices. The RPG has been available in Canada as a beta for a while now, and producer Carrie...

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New Minecraft EULA exceptions drafted to clarify monetization

The fact that Minecraft users can run their own servers has always been a bit of a double-edged sword - a blocky, low-res sword yes, but one sharp on both sides nonetheless. Players can do just about...

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Microsoft Studios lays out Let's Play monetization rules

Microsoft Studios has outlined a revised ruleset for players looking to monetize footage from Microsoft-published games on video-sharing sites, granting permission to Let's Players and Twitch...

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Gamescom 2012: SWTOR will sell statted gear, debating new planet monetization

How do you take a subscription title like Star Wars: The Old Republic and turn it into a free-to-play MMO? According to Executive Producer Jeff Hickman, you do it as carefully as possible. "Give the...

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YouTube heralds arrival of in-stream ads, built-in annoyance for mobile devices

If you've made it a habit of viewing YouTube videos on your mobile device in an effort to flout the site's pre-roll ads, your days of bliss are quickly drawing to a close. Today, the site implemented...

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Blizzard's Pardo: Single-player games are an endangered species

Blizzard big cheese Rob Pardo recently revealed his doubts about the future of single-player games in a wide-ranging interview with GamesIndustry.biz. "It's really sad," Pardo said. "There's just a...

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'Casual content' might account for only a small part of gaming industry's...

Monetisation of online games has been a hot topic for the past few years, fueled by the rise of the free-to-play business model and the undeniable accessibility of mobile gaming. At the Digital Game...

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Neverwinter Days: Money and knowledge

If you've been following Neverwinter's development closely and combing the internet for every scrap of information about it, chances are that this week's column isn't for you. But if Cryptic's newest...

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Report: Customer retention is a major factor for the App Store

Yes, the conclusion of this report might be a little obvious to anyone who's been following the App Store closely, but it's true: Flurry's latest writeup of App Store stats suggests that keeping users...

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MMO Family: First Impressions of World of Trinketz

I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was...

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Burstly restructures, now offers three services for code-to-ship functionality

Burstly acquired the beta testing service TestFlight just a few months ago, and TestFlight released a mobile analytics service called FlightPath soon after that. Now, Burstly has announced that it is...

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Wargaming.net removing 'pay-to-win' options from current and upcoming games

Spend any time in a comment section or forum thread pertaining to World of Tanks and you'll inevitably find accusations of pay-to-win monetization. Wargaming.net has apparently heard the discontented...

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